AI Insights · Timothy · April 2022
Top 5 Space Games Performance in Switzerland for Q1 2022
Discover the performance of the top 5 space games on a unified platform in Switzerland during Q1 2022, featuring insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 space games on a unified platform in Switzerland showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced a steady revenue stream, peaking at around $23K in the last week of December and maintaining figures around $16K-$17K for most of the quarter. Weekly downloads fluctuated, with a high of 268 in early January and a low of 147 in March. Active users started at 10.7K at the end of December, saw a minor decline to around 9.8K by the end of March, and peaked at 10.6K in mid-February.
Star Trek Fleet Command from Scopely, Inc. had a notable spike in revenue in early February, reaching $22.7K, followed by a consistent range between $11K and $18K for the rest of the quarter. The highest number of weekly downloads was 247 in the first week of January, with a low of 70 in mid-March. Active users hovered around 800, peaking at 890 in mid-February.
Infinite Galaxy by Hong Kong Ke Mo Software Co., Limited, showed a decrease in revenue from $10.1K at the end of December to around $6K by March. Downloads saw a peak of 261 in early March and a low of 98 in mid-March. Active users started at 697 at the end of December, saw a slight increase to 632 in early March, and ended at 492 by the end of the quarter.
Galaxy Attack: Alien Shooter from ABI Global LTD. demonstrated varied revenue, peaking at $6K in late February and ending at $4.9K in late March. Weekly downloads were highest at 1.5K in early January, with a low of 868 in late February. Active users remained fairly steady, averaging around 10K-12K throughout the quarter.
EVE Echoes from NetEase Games had a significant revenue spike to $13K in early January, followed by a decline to around $1K by March. Downloads were minimal, peaking at 39 in early January and dropping to single digits later in the quarter. Active users were relatively stable, averaging around 200.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the space games category in Switzerland. For more detailed analytics and trends, visit Sensor Tower.